/*
 ------------------------------------------------------------------------------
 Copyright (C) 2013 Eternal Games.

 This file is part of the GLQuake source code.

 The GLQuake source code is free software; you can redistribute it and/or
 modify it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or (at your
 option) any later version.

 The GLQuake source code is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 more details.

 You should have received a copy of the GNU General Public License along with
 the GLQuake source code; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 ------------------------------------------------------------------------------
*/


//
// s_voice.cpp - ...
//


#include "s_local.h"


/*
 ==============================================================================

 VOICE CAPTURE

 ==============================================================================
*/


/*
 ==================
 
 ==================
*/
void S_StartVoiceCapture (){

}

/*
 ==================
 
 ==================
*/
void S_StopVoiceCapture (bool flush){

}


/*
 ==============================================================================

 VOICE PLAYBACK

 ==============================================================================
*/


/*
 ==================
 
 ==================
*/
void S_SubmitVoiceData (){

}